Industrial Product Designer
I think we have reached a point where the average industrial designer is more concerned with how a product looks on a filtered social media feed than how it actually functions in a human hand. The prevailing misconception is that MINIMALISM is synonymous with GOOD DESIGN. It is not. True minimalism is the removal of the unnecessary. What we have now is the removal of the FUNCTIONAL.
Modern design has become obsessed with hiding the AFFORDANCE of an object. In design terms, an affordance is a visual or physical cue that tells you how to interact with something. A handle "affords" pulling. A button "affords" pushing. When you replace a tactile, physical knob with a flat, capacitive touch surface hidden under a layer of glossy polycarbonate, you have not simplified the design. You have killed the affordance and replaced it with a guessing game.
Why are we seeing screens and touch-sensitive surfaces on everything from washing machines to car dashboards? It is not because it is better for the user. It is because it is CHEAPER for the manufacturer.
From a manufacturing standpoint, a physical switchgear assembly requires mechanical engineering, specialized tooling for injection molding multiple small parts, and complex assembly labor. A capacitive touch PCB (Printed Circuit Board) is a single component. By moving controls to a screen or a flat panel, companies reduce their Bill of Materials (BOM) and simplify their assembly lines.
The technical cost of this "efficiency" is a massive increase in COGNITIVE LOAD. Cognitive load refers to the amount of mental effort being used in the working memory.
When a designer replaces a physical rotary encoder with a touch-screen menu, they are effectively demanding more of the user's finite processing power for a task that should be autonomous. This is a failure of technical precision.
Why does this matter? Because design that ignores the "Common Sense Test" creates friction. Friction leads to product abandonment and brand erosion.
In terms of MANUFACTURING ECONOMICS, the short-term savings gained by removing physical buttons are often offset by long-term costs in customer support and returns. If a user cannot figure out how to set the timer on their "smart" toaster because the UI is buried three layers deep in a sub-menu, they will return the product.
Furthermore, we are seeing a total disregard for FITT'S LAW. This is a predictive model used in human-computer interaction that states the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. By making buttons smaller and removing their physical borders, designers are making it MATHEMATICALLY HARDER for users to succeed.
If you are designing a product, stop trying to make it look like a prop from a sci-fi movie and start looking at how humans actually move. Follow these rules:
industrial design - ergonomics - cognitive psychology - manufacturing economics - human-computer interaction - systems engineering - haptic feedback - bill of materials - user experience - product development - mechanical engineering - affordance - fitts law - sensory perception - injection molding - pcb design - usability testing - physical computing - design thinking - prototype development